Showing posts with label film reviews. Show all posts
Showing posts with label film reviews. Show all posts

Feb 20, 2013

Adam and Dog: The ineffable beauty of drawn animation



Drawings of Dog by Minkyu Lee.
 
Drawing of Adam by Minkyu Lee.
 
in·ef·fa·ble
adjective
1. incapable of being expressed or described in words; inexpressible: ineffable joy.
 
One late night about eighteen months ago, my officemate and fellow story artist Justin Hunt walked in with an animation sequence under his arm. It was old-school 2D, immediately identifiable by the sandwich of paper and cardboard secured with extra-long rubber bands. Here was something novel! Surrounded by cintiqs and working on cg films in studios where prosaic objects like pencils and paper are barely in evidence, just seeing a sheaf of hand drawn animation produces plenty of thrills-and I hadn't even bugged him to flip it for me yet.  When he did, I became more and more interested; the drawings were lovely. Just based on that one short scene I wanted to see the whole thing, though I'd have to wait a while. And I wanted to know why and how it was being done.

It turned out that Justin was one of a small, tight-knit group of friends helping Minkyu Lee complete the animation for a short film he was writing, directing and storyboarding, and animating. And designing, and painting all the backgrounds.

I first wrote about Minkyu and his film "Adam and Dog" a year ago, just before it won an Annie award. It was in an earlier, slightly unfinished state at that time, but the elements that make it the wonderful film that it is were all solidly there. Now it's another year, and it's one of 2013's five nominees for the Academy Award for animated short.  It's a richly deserved nod, and as I'm one of the corny ones who actually believes the old canard that the real honor is simply in being nominated by one's peers(in this case, members of the animation branch of AMPAS), it's already a winner, as are the other 4 shorts in that category.  But this film is special to me; it pushes all my buttons, and I thought I'd have a go at explaining why. 
Adam, completely comfortable in his Eden. Drawing by Minkyu Lee.

 
 
 

It's not necessarily difficult to make drawings move, but it can be well-nigh impossible to make them real-to live, to breathe, to exist on their own terms in whatever world the filmmaker decides to present them. The Story of Adam and Dog is simple, and all the more powerful for being so: The Fall from the point of view of the first dog in Eden. Although, being a dog, he sees and understands nothing so much as the joy of finding and bestowing all his loyalty and love on the first human being he meets and bonds with(and eventually, it's hinted, the second one also).

What I've described has the potential for a charming story, and a sweet and clever short could have been made that was just that and nothing more. But-and here's the thing that's so difficult to describe as cogently as I'd like-in this case, this film has been crafted with every element contributing to a result that has the layered, emotional impact of the very best of any sort of animation, short form or long. Or any sort of film making, for that matter. What's called traditional character animation-that is, drawings and paintings in two dimensions-just aren't featured in this sort of style anymore, and by style I mean not just the lushness and soft, illustrative quality of its look, but the serious, thoughtful and truly unique pacing, the choices of shots, the editing. I think it was the pure film making that Minkyu employed that really bowled me over, beyond the visceral pleasure I took in seeing drawn characters inhabiting a believable world, living and breathing(the animation, by the way, includes not only Minkyu's work but also beautiful footage from James Baxter, Jen Hager, and Matt Williames, among others).


There's no dialogue, although there's plenty of sound-wind, rustling grass and trees, the shudder of various animals pounding through the forest or swimming through deep water. Dog wanders alone through Eden, acting in an immediately recognizable doggy manner: marking gigantic trees, play-hunting through tall grass, running and barking for the sheer fun of it-and none of this is played cute-at least, not by my lights; it's real and genuine. Dog's animation has no self-conscious posing, but neither is it "realistic" to the point of seeming merely copied from life. The dog goes day to day-or perhaps endless days, or an hour-alone, until he spies Adam-who sees him in almost the same moment. It's a more momentous exchange for dog than man, but eventually they become friends. The idyll of Eden can't last, however, and the dog must make a choice.

This is a micro story directed in macro fashion, made big without pretentious allusions or grandstanding. I can't remember when I've seen something done on this scale, in this form, fashioned with such wise taste apparent in every choice.  Even after repeated viewings I still tear up a bit, not because of a piece of lovely character animation-something I'm always a sucker for-but because everything that's going on-shot choice, length of shot, expression, color, perspective. movement-combines to produce that effect in me.

This is one of the things that I loved about animation when I determined to do it for a living; I mean specifically the sensitive, carefully calibrated story that is outside the mold one way or another. Or if done within a very commercial framework, manages to fire on all cylinders entertainment-wise while being a work of art at the same time, or, perhaps more realistically, having moments that satisfy on that level. This 15 minute short happens to be animated, but it employs an approach that at first viewing reminded me of Terence Malick (not surprising as it turns out, since Malick-along with Sofia Coppola, Tarkovsky and Godard-is one of many directors Lee admires), specifically the lyricism of "Days Of Heaven".


 
 And this is from a workaday visdev artist, on his own time, his own money(the budget is small by the standards of any short of this quality),with friends' help, To serve his own artistic vision. The result exhilarates, inspires and shames me in just about equal measure. I'm just very glad he made it.
 
 
I'll write a bit more with quotes from an email exchange between Minkyu and myself in another post. In the meantime, have a look at "Adam and Dog" if you can.  It's indeed an ineffable film.

 
 
 
 
 
 
 






Jun 11, 2009

Pix[ar] is [not just] for kids.



"If you want to make a movie for children then make a movie for children. The experience for a parent or guardian is that they are spending time with their children at their child's level. The movie is not meant to satisfy an adult in the audience. You do not have to consider adults when creating content or story lines for "childrens" movies. Far to often mature content is blended into scripts only to promote the feature as "something for all to see". The marketing of this movie was selfishly aimed at drawing young children to the theatre. You call it "PG" but then you market it for a younger audience. Creating many 6, 7, 8 ,9 and 10 yr old Birthday parties/gatherings when this content is way too deep for them to handle and or enjoy. Pixar...Step back and really think about what you product is saying and who will be watching and effected by it. Two thumbs down from Daughter and Dad."
— ke flannigan, boston

-from the New York Times readers' responses to Manohla Dargis' review of "Up"

I finally saw "Up" last weekend, and I mean to write some of my first impressions in a future post. I'd avoided most of the reviews, wanting to see the film with as little baggage as possible, so I had to go back to see what was said about it including its review in the New York Times. Ms. Dargis' take was mostly positive, I think-albeit with some slightly schizophrenic and vague caveats. Her piece seemed possibly edited down.

What really caught my eye was the "Reader's Review" that I quoted above--a comment posted underneath the online version of Ms. Dargis' review. I thought it would be a good springboard for writing a bit about "Up" in particular and all animated films more generally.

So about the comment of "ke": what he writes is simply wrong.

Now, I'm of the opinion that very few if any reactions to a film are ever wrong. How could they be? All artistic experiences are subjective; one person's honest impression is as valid as another's, really, as far as it goes.

Obviously there are plenty of riders on that subjectivity: one person simply might have what I'd call better taste (more subjectivity at work there): they might be more educated about films, more experienced in life, awake, more receptive, generally appreciative of art and/or craftsmanship in all its forms(this can lead to a negative as well as a positive reaction, by the way). Another might have life experiences that drastically affect his or her judgement of a film, whether it's "The Sorrow and the Pity" they're watching or "Duck Soup".

All this might seem obvious, but I've read reviews from professionals that I admire-Andrew Sarris, Pauline Kael, et al-where once in a while they seem-to me at least-to be oblivious to some pretty extreme personal biases. But the bottom line whether professional or paying audience member is that each is entitled to their own opinion--it's the nature of the art.

In the comment above "ke" is taking another tack entirely. He's dead certain that the filmmakers of "Up" have made a cardinal error by misunderstanding who their audience is--children. He's actually dead wrong. Because children as some separate group are not who the film was made for. Certainly it was hoped they'd be part of the audience. Absolutely the reactions of children mattered to the crew, whether they happen to be parents themselves or not.
But so do the reactions of the dads in the audience--and the moms, teenagers, older people, and any other permutation. All of them make up the imagined audience. Yet even then, without forgetting or dismissing them, they aren't who the films are made for, it's who they are shown to--hopefully with the result of entertainment.

I'm going out on a bit of a limb here because I don't work at Pixar, I haven't spoken to the people who worked on this about it, and to date I haven't read any interviews specifically about its production. But I'm still sure I'm right.

"Up" was made for the same people it was made by. That isn't accusing the artists of solipsism-the inability to look beyond one's nose. It's about telling a story with a with a personal meaning, a personal intent. When you start with that, you-and eventually your coworkers-are the litmus test for whether your idea communicates. You know what you want to do, and then you proceed to do your best--everyone pitching in--to accomplish it.

Contrary to some reports Pixar's method isn't really a special secret, magic trick or rocket science. It also isn't easy. I'm sure sometimes it doesn't turn out films exactly as originally imagined. But it stems from individual imaginations: someone with an idea they're totally committed to doing. Other artists are brought on immediately to work on it if it's a go; they too put their stamp, their spin, their characters and their ideas into the mix. The film story usually begins to change, veering one way, then the other. There are peaks and valleys aplenty in the long years of production. There always are. I haven't read of any animated feature production anywhere that was entirely smooth sailing in the story process (well, maybe "Gulliver's Travels" at Fleischer's in 1938-enough said). So with all that work involved over a period of years, there has to be, hopefully, someone at the helm who knows what they want and why it should be there. To say a film is aimed "at children' is too vague, broad and vast a goal. But to please the child, young adult and grownup that the director has inside him or her is not only doable, it's imperative. Certainly the head of a production seeks out other eyes and ears and opinions, but the buck has to to stop somewhere and someone needs to know what the point of it all is.

It's long been a monkey on the backs of both animation lovers and professionals that "cartoons" have been so firmly fixed in many people's minds as primarily directed at children--often, small children. With every non-kid animation watershed in our generation--Roger Rabbit, Ren & Stimpy, The Simpsons, Beauty and the Beast, Shrek, anything produced by Tim Burton, anything written and directed by Brad Bird--it's been hoped that the old cliches about "animation is really the domain of wee ones" would finally be busted wide open--or at least dropped by the critics who really should know better by now.

But weirdly, with all those successes and very un-totlike films' releases--even with a studio or two whose entire output is well-known and successful for more adult oriented comedies--it still hasn't happened, and each time a film is released there are always too many writers who scratch their heads about why on earth something not specifically focused on preschoolers found its way into an animated film.

They forgot, if they ever knew, that even the very first, most famous commercial animated feature had adult thrills, action, and moments of beauty that were aimed at everyone: the grand premiere of "Snow White" had virtually no children present at all (exceptions being perhaps Shirley Temple, or Wallace Beery or Eddie Cantor taking a daughter). No, the stamping, shrieking, laughing and applauding audience was made up of all of the adult producers, directors and actors of Hollywood--everyone from Zanuck to Dietrich. A film made by adults, for adults-and for everyone else who could enjoy it, whatever their age. Why has this been so completely forgotten? Why is it a forgetting that recurs over and over again?

The agenda or template "ke" thinks Pixar should be following is a harrowing one. I've read enough to know that not everyone in animation fandom is pleased with "Up", but I can't believe that anyone, no matter what their take, would believe the answer is Pixar gearing their features for small children.

Why is this father so annoyed that the filmmakers of "Up"--a fable about an elderly man at the end of his life that includes a little boy but has much more, plainly, to do with the elderly man--didn't aim it at a "child's level" in any case? Which world does his daughter live in? Does it have old people and adults in it? Has his little girl ever felt sorry for someone(or herself), or had any sort of loss--even if it was only, say, a balloon she let go of? Does she like to play pretend? Does she like animals and stories?

If the answer to any of those questions is "yes" than she's got a lot in common with the filmmakers, and she's just as much a part of the potential audience as "ke".

Or "jl" for that matter.



Sep 22, 2008

Me on Miyazaki


This is the auction catalog of the recent benefit show held at Pixar-a beautiful book in its own right.

There's simply too much any one artist could find to write on the subject of Hayao Miyazaki, but having recently stumbled once again upon this email of mine on Michael Barrier's site (included in his "Feedback" section, where some great exchanges make it a must visit) I thought I'd use my email to Mike here. I wrote it 18 months ago but the subject isn't dated and I state pretty well what I think of my favorite Japanese animated feature.

Barrier invites and facilitates discussion of his views and will often reconsider a position he takes based on the feedback he receives, even if it's only to clarify or amend his original thoughts. That's a rare virtue in my book--one I hope I can cultivate better myself.
So here's my email excerpted. Do go and peruse the page it's taken from.

Dear Mike,

I thought I'd offer a few thoughts about Miyazaki's films, as mine differ from yours—most drastically as regards Totoro.

I'd never heard of Miyazaki or seen anything of his until Glen Keane (then teaching the upperclassmen at CalArts—I was a first year, but he made his lectures open ones) brought a clip from Totoro to screen. It was the scene of the girls waiting for their father; it grows dark, and begins to rain. First Totoro, then the catbus shows up. He showed this, saying that it had affected him profoundly (as I recall, the film had been screened for the Disney animation dept. the week before; I don't know if Miyazaki was there also, but I doubt it). It affected all of us profoundly, too. I was blown away by it. Me—hardly a fan of the anime I'd seen up to that point. A wordless but beautifully constructed encounter, with all facets working perfectly. I'd gather that you'd disagree, from your remark that Totoro "suffers for the opposite reason, an almost total sacrifice of action for atmosphere."


Every reaction to film is personal and often unique, of course, and I've come to various impasses with friends I respect: where one finds something sublime, the other sees kitsch, or worse, in the same thing. That's human. But I'm surprised to find you so (apparently) bored and unsatisfied by Totoro; to me, the atmosphere, the attention to detail of setting and mood, brilliantly supports and gets over the story, which admittedly isn't a "big" one: two sisters adapting to and solaced by nature, real and (possibly) imaginary. I see no lack of action—both physical and emotional. The film's full of scenes where the action and cutting are far from slow: running around exploring the empty, strange new house in the country; flying across the countryside with Totoro; riding the catbus; searching frantically for the possibly drowned Mei…and all these are interwoven with and spring from the story—not, to touch on your other recent discussion, "set pieces." Truly, what Totoro has that makes it work so well is what so few of any sort of American films—animated or not—often lack, to their detriment: carefully planned, wordless places to breathe and to really be visually hypnotized to believe in the story-world in the way film can do—better than any other art form.

As for the character animation—well, there's no question that it is coming from a very different esthetic from our American model. Yet the rough sketches Miyazaki does of all his characters (published in the "Art Of" books available for his films) are as well-realized and expressively gorgeous as anything any animator would have done at Disney's in the fifties; I can easily imagine [Marc] Davis and even [Milt] Kahl giving him his due as a sensitive draughtsman of people as well as things. I'd think he could master what we call "full" animation if he chose, but that's not his style. Yes, the lack of expressive distortion (or lack of a better word—and I'm sure there are better words!) in his characters' faces is obvious; but I've never not known what they are thinking. How that works, I think, is precisely by the cumulative effect of everything from his framing, to his cutting to the characters' silhouettes. All adds up—even if "we" would never do it that way, or try to.

I'd agree that there are definite "stock" figures in his oeuvre, but I don't agree that every heroine is the same. Perhaps as to that, though, there is something symbolic there for Miyazaki in these young girls particularly (I believe he's written on this subject, actually)—and certainly in Japan children and in particular young women hold a special place in anime and culture. I'm not qualified to comment too much on that. But just as a bystander, watching the films as pure entertainment, I've been totally satisfied by Totoro, Kiki's Delivery Service, Spirited Away, and to a somewhat lesser extent ("lesser" where his studio is concerned still indicating a high level of interest) the rest of his projects.

-Jenny Lerew

the book of Miyazaki's storyboards for Totoro



Jun 26, 2008

the New York Times reviews a new film...












From A. O. Scott:

"The first 40 minutes or so of “Wall-E” — in which barely any dialogue is spoken, and almost no human figures appear on screen — is a cinematic poem of such wit and beauty that its darker implications may take a while to sink in."


Wow. And that's only the first sentence.
I haven't seen it yet. Those of you that have, I'd love to hear your impressions.

Jul 1, 2007

Even a Rat Can Dream

On Friday the crew of the film I'm working on went to the movies together.

Although this is a fact of life well known within our industry, for the benefit of others I should describe the symbiosis of everyone working on animation--in particular on the grueling, long-form, long gestated projects shown in theatres.

It's hard not to notice that animation fans, critics and writers often assume that the various studios have the mien of warring camps. Certainly they are all in competition in the marketplace. But it would be a mistake to think that there isn't a mutual and healthy atmosphere of respect among the artists and productions. There is. And while film feifdoms must by necessity remain apart and secretive for obvious reasons, the small world of animation is so cross-pollinated that on a personal level virtually all of us are invested in what's going on all over California and really, in the world at large.
So, when a new film comes out of some importance everyone is eager to see it.

"Ratatouille" is an anomaly of sorts for the director and screenwriter. Begun by Oscar winner Jan Pinkava, the story of a french mouse with an exceptionally sophisticated palate just didn't sound like the sort of project that Brad Bird would be drawn to. But this director is also an exceptionally sophisticated screenwriter, and the resulting film is the best recent example of a true modern fairy tale. Light, elegant, sweet, gentle--but with the fillips of danger and the threat of death that all the best fairy tales have. I walked out of the theatre into hard, hot Burbank thinking of the old New Yorker writer E.B. White.

There've been films made of White's children's books, most notably "Stuart Little" and "Charlotte's Web", but none have come close to capturing the style and elegance of White's stories(if you haven't read them for yourself, you should-no matter how old you are.). "Ratatouille" does, and it's because of the writing first. Mind you, as Bird has said and as is obvious, a screenplay isn't just talking, and neither is this story. People and rats talk, but only to their own kind and only when they have something to say, and it's worth noting that Remy, the hero, spends many scenes unable to speak at all--and those are probably his best scenes.

White had a talent for creating "real" animals living in a human world, possessed of nuanced personalities yet not quite human. One of my pet peeves is when animals are used in a supposed naturalistic fashion--that is, in a story where they are perceived as mere beasts by humans, but instead of exploiting the unique and familiar animal characteristics every person recognizes the choice is made to turn them into little people who only look like animals. Sometimes that serves a movie best. More often it doesn't.

Remy uses his hands as rats do--but along with doing so in an anthropomorphic fashion, he also frequently does things as a rat would do them, albeit if he had human intelligence. The scene where he almost escapes the sure-death of the kitchen for the first time but can't resist correcting the soup is a great example of this kind of character animation. The thousands of choices made by director first and all the animators(as well as the story crew)afterwards add up to that E. B. White perfection of fantasy becoming believable and natural.

Remy makes breakfast for Linguini; he never gets to nibble his own tiny omelet, though

One thing one knows in a Bird film is that he will never, ever write down to the audience. I don't believe that any screenwriter aims to be patronizing, but Bird goes one further every time out. If every soul in a seat doesn't "get it", well, they can follow along with the mood and it's on to the next scene. The first appearance of the aesthetically severe food critic Ego was one of my favorites; there's no way that a lot of kids in any audience will understand what he's talking about, but they'll know he's dangerous, somehow. The danger he happens to pose is the loss of a Michelin star or two--and what a film, that can make the hoi polloi give a damn about that? But it works.

It's supposedly Remy's story, but it's really about what happens when he's in a certain situation, rather than all about him alone. This is a fireside yarn, an anecdote, a fairy tale about one little rat, a hapless guy and a once-great restaurant in the greatest epicurean city in the world and what happens when they all come together at the same place and time for a couple of weeks.

I haven't mentioned how it looks. It looks like good food smells and tastes. It looks like the best sort of caricatured reality...no, not reality. Well, it looks delicious. I mean delicious animation.
Wonderful vocal performances. Loved the way Lou said "little chef" with real affection. I had no idea that Garofalo was Colette til the end. Great score. Beautiful lighting (which did look like Paris light to me as I remember it; I'll have to take it up with Michael Barrier via email, but I'd swear that some of the light-on-buildings in the film looked a match for the early-morning video I took, posted on my Sketchbook blog).
Fantastic end credits--this last is a particular issue with me; animated films really should exploit their credits, front and back, by making them as visually pleasing and creative as possible. It doesn't happen often enough. This one does.

And it just so happens that the very last line in the film happens to be the one thing I ask of every movie I go to see (and all too often don't get).
To have ended on that phrase, that invitation, that challenge put a silly smile on my face that lasted all the way into the murderously hot afternoon sunshine, to my car, and all the way home.

Addendum: I deliberately avoided all newsy articles, spoilers and film reviews of "Ratatouille" before I saw it, so now I've got a bit of catching up to do.
By all means check out this review by Scott Foundas in the L.A. Weekly. Very well written as well as touching on many things I didn't. Same reaction, though.

And one more thing: not just by the way: congratulations to Jim Capobianco for a wonderful credit on a wonderful film. Way to go, fella.

And lastly, it did make me hungry.

Jun 17, 2007

Rat Review



Michael Barrier has written a typically thoughtful review of "Ratatouille". Apparently it had a sneak preview last night. If I tell you I had no idea there were any sneaks in the offing, that might offer some insight into why I haven't been updating much. Too busy!

As for Rat'--I've been very curious about this film(yes, I and every other person I know in the business) since word worked its way downstate that Bird had taken it on. Barrier, a writer I very much respect(he may be one of about two or three in the mainstream media who really, truly know how animation is made--animation of the present as well as the past), previously expressed skepticism that a film with rats as its main characters is setting itself up with a possibly insurmountable wall of aversion from the audience, but he's been happy to have his mind changed on that score.

Have a read.

Dec 29, 2006

Cleaning my studio...


...the things you find.
I was just talking about the good old Silver Passes the last week we were at work--getting that itch to go to Disneyland again. I hadn't seen my worthless old passes in years, but I just knew I probably didn't thow them away. I was right. This little item got you & 4 of your friends and/or family into the Parks gratis(and flashing your ID got you 30% off all food and purchases).
Very nice perks indeed.

The 33 Club (I guess it's officially known as "Club 33" but that's never what we used to call it as kids, so--): I was privileged to finally go there for brunch a few years ago for my birthday. Aside from this little notepad (a complimentary item), we bought champagne glasses to remember it by. If you grew up making regular trips to Disneyland as my family and friends did, the 33 Club was a mysterious, forbidden place one could only dream of ever getting into; a virtually unmarked doorway adjacent to the Pirates exit, with a small brass plate hiding an intercom and button. Admittance was and is by appointment only--and via the membership of a select few companies and individuals. It's also been known as the only place inside Disneyland that serves alcoholic beverages.
Stories abound--like the time when I and my best high school buddy were eating at the Blue Bayou(the Club balcony overlooks the Bayou restaurant) and pelted with ice from some imbibing VIPs above. We didn't mind; they were just small ice chips, after all--and who knew who it might have been tossing the ice? Such was our reverence for the place that we felt honored to be thus acknowleged.
The birthday brunch, by the way, was excellent.

-An addendum: I see that on the Animation Nation site there was some mention of the high cost of eating at Club 33. True, it's expensive(easily $50 per person), but what the poster doesn't mention is that entry into Disneyland is free with a reservation at the 33 Club.
At the time of my birthday brunch I wasn't a Disney employee, much less one with a silver pass, so that aspect saved me and my three guests a considerable sum. It was well worth it for the Disney lore and overall atmosphere that fill the "forbidden" upstairs Club, and the friend who made it possible (not an animation artist but a Disney fan whose dad was in several classic Disney live action films in Walt's time) has my heartiest thanks for making it happen. If you're curious, be sure you click the link embedded in my post above for a site with some fun details and photos of the inside of the Club.

Jul 26, 2006

My goat, gotten


Over on Cartoon Brew this morning Amid Amidi notes a prominent newspaper's review of "Monster House". It's a jaw-dropper.

The art of film writing and reviewing is obviously subjective, and I have no particular grievance with writers in general on film even if on occasion I might I violently disagree with their tastes or views. In the best of it I at least find something new to think about in a reviewer's points.
But the paragraph Amid excerpts has to read to be believed; the writer makes a mockery of 100 years of often beautiful, heartbreaking, breathtaking, real acting achievement in animated films. It's one thing to write about a "new" technique in film as the flavor of the month served up in a holy grail--it's another to backtrack and demean the plain fact of past successes as somehow terribly lacking, which is what this reviewer thinks of, well, basically all Disney animation output from 1937 until "Monster House" with its supposedly improved presentation of animated facial performances.

An excerpt:
"There was never any point to a close-up in an animated film -- there was never really anything to see[italics mine]."

Not really anything to see?
Methinks someone's been drinking much too deeply from the well of the presskit. This gentleman may think the fat kid's face in "House" is vastly superior in expression to, say, the kitten Figaro showing his annoyance at Gepetto's muttering in "Pinocchio"; I know where my vote lies.

You can come after all of us still working on our craft, fair enough; the book's still being written on everything we're currently doing in animation. But don't dare go after past giants whose work probably won't ever be equaled on its own terms--terms that were invented from scratch, that are the foundation of any techniques such as "Monster House" uses. Not only is it dead wrong on its face, with hundreds of examples that dispute it (and of course not just from Disney films, either), but the artists who achieved those triumphs are dead themselves and can't defend their work.
Maybe that's a blessing in this case.